Exploring Shaders in Unity

Here are some notes I put together for a lecture/demo for the San Diego Unity 3D Meetup Group.

Exploring Shaders in Unity
Start with what a shader is and why they are important. Then, a discussion of the different types of shaders used in the rendering pipeline. A brief look at Unity’s built in PBR shaders and why you might want to make your own custom shaders. Finally, a demonstration of the different types of custom shaders and the types of visual effects that can be created using them.

Slides:
Exploring Shaders in Unity

Code:
Exploring Shaders

Exploring shaders in Unity

Tuesday, Jul 12, 2016, 7:00 PM

The Art Institute of California- San Diego
7650 Mission Valley Road San Diego, CA

0 Game Developers Went

Let’s learn a few things about Unity Shaders from Greg Miranda, who teaches Unity Shaders at the Art Institute of California.  Here’s a brief description of what he plans to cover:”Start with what a shader is and why they are important. Then, a discussion of the different types of shaders used in the rendering pipeline. A brief look at Unity’s bui…

Check out this Meetup →

Posted in Code, Lecture, Shaders, Unity 3D.

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